You’ve saved the realm a thousand times. All the “noble” quests feel the same. It’s time to spice it up. Rally a warband, raid the softskin villages, burn their towers, and drag the world back into the mud it came from. We be Monsters - Orcs is a Shadowdark supplement that flips the script and puts you in the blood-soaked role of a war-crazed orc.
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Forget prophecies and honor codes, you're an Orc now. Take the reins of the monster horde and enjoy the refreshing freedom of chaotic villainhood. Smash, burn and pillage to your heart’s content. Revel in the blood of weaklings and laugh at the languishing of your victims. Pure bliss.
Filled to brim with orc-oriented content for all your raiding desires: All crafted with Orc culture in mind: chaos, carnage, conquest. The staples.
We injected black blood straight into the rules. Burn maps instead of filling them. Grow your horde and loot villages. Smash the borders between civilization and wilderness and bring utter chaos to the realm. You are rewarded for destroying everything sacred and good in this world. You are orcs after all.
Instead of monsters to fight, you get to murder the very heroes you used to play. GMs get new mechanics for unleashing bands of heroes to stop the Orcs too. Squish the wizard (literally). Show the fighter what fighting REALLY looks like. Just watch out for that Paladin…she’s got quite the statblock.
We Be Monsters - Orcs comes complete with two violence-drenched orc adventures. Gigantic hex maps covering untamed wilds and the caverns give all the details needed to jump into rage-filled violence without waiting. Your first raid begins the moment your warband forms.
Sign up now to be the first to know when We be Monsters - Orcs launches and crush the gate before the weaklings even see it coming.